Objective: To understand and master the essentials of animating eye movements.
- Why is it essential to feel the character's movements in your own body before you begin to move the character?
- What happens to your eyes when you turn your own head rapidly to the side?
- How does the pupil move when the head is turned from side to side?
- Finish animation of a sleep blink. Carry the pupil down with the eyelid, and back up when the eye is opening.
- Finish animation of an alert blink.
- Finish animation of head turn with a blink.
Objective: To animate a convincing walk.
- How many inbetweens does it take to move the right foot forward one step?
- How does the passing position look in frame 5, assuming the step takes 9 frames?
- Why is the body raised higher in the passing position?
- Animate one step in 9 frames as shown in the handout.
- Animate the second step, adding 8 more frames.
- Animate a walk cycle as shown in the handout.
Objective: To animate a background pan.
- How is the illusion of movement created in a walk cycle?
- How can you avoid a strobe effect?
- What may cause a visual shudder?
Assignment: Add a background pan to your walk cycle.
Objective: To explore other animated walking options.
- How does the principle of persepective help with a front-on walk cycle?
- How must the leg be adjusted for a front-on walk?
- Explain the concept of an animated background in a front-on walk?
Assignment: Read the handout regarding animated background in a front-on and back on walk. Read the section on adding the arms. Read the section on introducing personality. Read the section on timing.
Objective: To master a walk cycle.
- How can I add personality to my walk cycle character?
- How do the arms fit in the natural movement of the walk?
- How can I improve my character's walk cycle?
Assignment: Enhance your walk cycle to include the topics presented in the handout.